Less colour in the room, more colour in the game
Most clubs drown you in tinted strips before you have loaded a match. We went the other way. Take the colour out of the walls, the signs and the furniture, and your eyes stop negotiating with the room. They land on the monitor and stay there.
That is the whole argument for one bit. Two tones on every surface, halftones made of dots instead of shades, and nothing glowing behind your screen to argue with it. We measured the floor rather than guessed.
It changes how games read, too. Hollow Knight's ink washes, Celeste's pixel snow, Balatro's card table — in a room with no competing colour, their palettes hit the way the artists drew them. Players tell us games simply look louder here, and we have never installed a single RGB strip to make it happen.
120 lxPaper row, at the desk
45 lxInk row, at the desk